2 Millionen Bücher heute bestellen und morgen im Press & Books oder k kiosk abholen.
Merkliste
Die Merkliste ist leer.
Der Warenkorb ist leer.
Bitte warten - die Druckansicht der Seite wird vorbereitet.
Der Druckdialog öffnet sich, sobald die Seite vollständig geladen wurde.
Sollte die Druckvorschau unvollständig sein, bitte schliessen und "Erneut drucken" wählen.

Games and Narrative: Theory and Practice

BuchGebunden
Verkaufsrang522390inEnglish Non Fiction A-Z
CHF198.00

Beschreibung

This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.
Weitere Beschreibungen

Details

ISBN/GTIN978-3-030-81537-0
ProduktartBuch
EinbandGebunden
Erscheinungsdatum08.12.2021
Auflage1st ed. 2022
Seiten360 Seiten
SpracheEnglisch
Artikel-Nr.5059815
DetailwarengruppeEnglish Non Fiction A-Z
Weitere Details

Reihe

Autor

Barbaros Bostan is a Professor in the Digital Game Design department at the Bahcesehir University/Turkey. He has a Ph.D. in Information Systems (2007) and he worked as a postdoctoral researcher at IDM Institute, Games Lab of the National University of Singapore between 2008 and 2010. His research areas include computer games, presence, interactivity, gamer psychology, player motivations and player profiling. Bostan has teaching experience in the areas of game history and analysis, storytelling in games, player psychology, research methods and interactive narrative. He was the editor of "Gamer Psychology and Behavior" and "Game User Experience and Player-Centered Design" books published by Springer. He was also one of the section editors of "Encyclopedia of Computer Graphics and Games" published by Springer