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The Routledge Companion to Media Technology and Obsolescence
ISBN/GTIN

The Routledge Companion to Media Technology and Obsolescence

von
BuchGebunden
Verkaufsrang522390inEnglish Non Fiction A-Z
CHF300.00

Beschreibung

While so many books on technology look at new advances and digital technologies, The Routledge Companion to Media Technology and Obsolescence looks back at analog technologies that are disappearing, considering their demise and what it says about media history, pop culture, and the nature of nostalgia. From card catalogs and typewriters to stock tickers and cathode ray tubes, contributors examine the legacy of analog technologies, including those, like vinyl records, that may be experiencing a resurgency. Each essay includes a brief history of the technology leading up to its peak, an analysis of the reasons for its decline, and a discussion of its influence on newer technologies.
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Details

ISBN/GTIN978-1-138-21626-6
ProduktartBuch
EinbandGebunden
ErscheinungslandVereinigtes Königreich
Erscheinungsdatum29.11.2018
Auflage1. A.
Seiten402 Seiten
SpracheEnglisch
IllustrationenFarb., s/w. Abb.
Artikel-Nr.41902146
DetailwarengruppeEnglish Non Fiction A-Z
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Reihe

Autor

Mark J. P. Wolf is Professor in the Communication Department at Concordia University Wisconsin. His books include Abstracting Reality: Art, Communication, and Cognition in the Digital Age (2000), The Medium of the Video Game (2001), Virtual Morality: Morals, Ethics, and New Media (2003), The Video Game Theory Reader (2003), The Video Game Explosion: A History from PONG to PlayStation and Beyond (2007), The Video Game Theory Reader 2 (2008), Myst & Riven: The World of the D ni (2011), Before the Crash: An Anthology of Early Video Game History (2012), the two-volume Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming (2012), Building Imaginary Worlds: The Theory and History of Subcreation (2012), The Routledge Companion to Video Game Studies (2014), LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon (2014), Video Games Around the World (2015), the four-volume Video Games and Gaming Culture (2016), Revisiting Imaginary Worlds: A Subcreation Studies Anthology (2016), Video Games FAQ (2017), The World of Mister Rogers Neighborhood (2017), and The Routledge Companion to Imaginary Worlds (2018).