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Unity Cookbook - Fifth Edition
ISBN/GTIN

Unity Cookbook - Fifth Edition

Over 160 recipes to craft your own masterpiece in Unity 2023
BuchKartoniert, Paperback
Verkaufsrang165200inEnglish Non Fiction A-Z
CHF79.00

Beschreibung

Are you ready to take your Unity game development skills to the next level? Look no further! The "Unity Cookbook 2023, 5th Edition" is your essential guide to mastering the latest features of Unity 2023, packed with over 140 recipes to empower your game development journey.Purchase of the print or Kindle book includes a free eBook in the PDF format.Key FeaturesExplore VR and AR development to create immersive experiences that redefine gamingCraft captivating mobile games with optimized performance and user-friendly controlsElevate gameplay with expertly composed music, dynamic sound effects, and seamless audio integrationBook DescriptionUnleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques.In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development.From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer.So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.What you will learnCraft stylish user interfaces, from power bars to radars, and implement button-driven scene changes effortlesslyEnhance your games with AI controlled characters, harnessing Unity's navigation meshes, surfaces, and agentsDiscover the power of Cinemachine in Unity for intelligent camera movementsElevate games with immersive audio, including background music and dynamic sound effectsBring your games to life with captivating visual effects, from smoke and explosions to customizable particle systemsBuild your own shaders using Unity's Shader Graph toolWho this book is forIf you're a Unity developer looking for better ways to resolve common recurring problems, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this book, you'll need a solid understanding of Unity's functionality and experience with programming in C#.Table of ContentsDisplaying Data with Core UI ElementsResponding to User Events for Interactive UIsInventory and Advanced UIsPlaying and Manipulating SoundsTextures, Materials and 3D objectsCreating 3D environments with TerrainsCreating 3D geometry with ProBuilder2D Animation and PhysicsAnimated CharactersSaving and Loading DataControlling and Choosing PositionsNavigation Meshes and AgentsCameras, Lighting, and Visual EffectsShader Graphs and Video PlayersParticle Systems and Other Visual EffectsMobile Games and ApplicationsAugmented Reality (AR)(N.B. Please use the Look Inside option to see further chapters)
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Details

ISBN/GTIN978-1-80512-302-6
ProduktartBuch
EinbandKartoniert, Paperback
Erscheinungsdatum30.11.2023
Auflage23004 A. 4. Auflage
Seiten780 Seiten
SpracheEnglisch
Artikel-Nr.60262812
DetailwarengruppeEnglish Non Fiction A-Z
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Autor

Matt Smith is computing academic at TUDublin (Technological University of Dublin) Ireland, where he leads the DRIVE Research Group (Digital Realities, Interaction, and Virtual Environments). Matt started computer programming on a brand new ZX80 and submitted 2 games for his computing O-level exam. After nearly 10 years as a full-time student on a succession of scholarships, he gained several degrees in computing, including a Ph.D. in computational musicology. In 1985, Matt wrote the lyrics and was in the band whose music appeared on the audio cassette carrying the computer game Confuzion. Matt is a documentation author for the open-source Unity Fungus visual scripting and dialogue system.